Steam Early Access Version
Updates
- Added new Gas Mask Steam Achievements to the game.
- Added new weak mob type “Rat”.
- Updated steam achievement images for some of the different tiers.
- Adjusted the title screen graphics to show the colours better.
- Some minor performance updates.
- Added optional advanced combat tutorial that the player can choose not to do and just add to their library instead. Please note: The basic tutorial for combat is still required to pass.
- Added new dialogue sub system which allows the player to barter with NPC’s for the amount of reward money they will receive after they complete their mission. The barter will trigger if Cole doesn’t agree on an amount suggested by an NPC. (Will show the final agreed upon amount in the mission log.) This will be offered to the player for different select missions. throughout the game. There are a few things to note:
1. An NPC will never accept a deal more than double their offer.
2. The best way to get the most friendship points will always be to just accept their offer.
3. The more closer to the max you try to get, the more likely you will lose friendship points instead. - Added the new hero dead pose that should now change Cole’s sprite to show that he’s died when it’s game over.
Bug Fixes
- Fixed a bug where Elena would let you pass without equipping your gun first.
- Fixed a bug when the game was saved in the middle of a tutorial and the player decides to save the game and load their save file later. If they changed their method of play from either controller to keyboard or keyboard to controller the keys would not update in the tutorial.
- Fixed a bug where enemies would avoid getting hit when firing the M16 upwards OR using the Machete upwards. (Fixed by Team Member Vladimir Skripnikov)
Updates
Several new Steam achievements have been added to the game.
Added all the new Gas Mask version graphics of Cole to the game folder to prepare for gas mask integration.
Preloaded all of Cole's animations for Normal Cole and Gas Mask Version Cole to help with smoother gameplay.
To unclog the notifications system, we removed unnecessary notifications for when you get achievements through Steam.
Added new sound effect for when successfully creating ammo.
Added the "Working the Bench" extra mission to help inform players of the possibilities of gunsmithing.
For the new mob type dubbed "Infected Prisoner," there were some balancing issues. We hope to have corrected these by adjusting the enemy speed and ATK delay. We have also added new drop mechanics that are specific to this mob. In particular, when you're playing the game on survival and hardcore, this mob will have a chance at dropping a machete. (A rare melee weapon, otherwise hard to find in the game.)
Added a unique explosion animation effect to Incendiary Grenades.
Add a bunch of containers to the first safehouse in Hell City that you will own. These containers can be used to store items in order to make room in the inventory.
I added a small flashback cutscene to the game of Elena and her father.
Several new blueprints and gun parts have been added and can be found by the player right now in the current build!
Chapter 2 can now be concluded. Chapter 3 is now in development, so we will refrain from giving you the mission in your mission log for now until Chapter 3 is finished. We thank you for your continued patience.
We have added some new side missions for the players to complete.
The first safehouse can now be accessed by completing the "Unwanted Guests" side mission. Make sure to report it to Evan to get the new key card to get into your first fully owned safehouse, where you will have about 15 different containers to store your items in, along with a workbench to customise your guns. Survival and hardcore players can now save here any time they want.
Bug Fixes
Fixed a bug where the game displayed Cole's name instead of Elena's at "The Grand Marinette".
Fixed a major bug where Cole's transparency remained transparent at the beginning of the game.
Fixed some bugs where vehicle drops would play the wrong sound effect.
Hotkey weapon duplication glitch has been fixed.
Fixed a minor passibility issue, where the player could get up a cliff that requires a rope to get up for free.
The Machete's graphical alignment issues have been resolved.
Fixed various long-range weapons' bullet alignments.
Fixed a bug where a dialogue choice to satisfy the "working the bench" quest didn't show up as green text. Corrected a major bug in which Cole would lose item(s) when his inventory was completely full and when attempting to swap out items from the hotkey bar.(This can potentially cause a lot of problems when you lose mission-critical items.)
Fixed graphical alignment issues with the M16's firing animation effect.
Fixed a bug where you would lose items when a container was full while trying to deposit them. It now disallows you from doing this.
Fixed a bug in which you could potentially lose item(s) when attempting to withdraw from a container with an empty inventory.
Fixed a bug in which you could buy items even if you didn't have any space in your inventory. Many graphical errors with elevator doors at The Grand Marinette have been corrected.
Updates
Performance improvements for calling Steam Achievements.
Optimizations for lower-end computers to improve performance.
Tutorial Optimizations to help players grasp the game's mechanics better in a more intuitive way.
If the player decides to put the HPD scanner in Morgan's Locker, data in the main menu is locked again, just like it was before you had the scanner, until the player picks up the HPD Scanner again.
Added more available gun parts to the very first gun store available to the player in Hell City.
The game will no longer stop gameplay to tell you that a door, car, or anything is locked. It now displays at the top of the screen like the hints do instead. (This is untested in Hell City yet, and we still have to decorate the city with abandoned vehicles.)
You can now have a stamina shot boost effect, a health shot boost effect, and a survivor timer all at the same time on the game screen. Before, it caused many bugs, so I had to write a new plugin to fix it.
Fixed some friendship points not being granted to the player properly. Unfortunately, this requires you to restart the game. If for some reason you can't do this, please email support@corpsemansion.site and one of our representatives will provide an alternate route for you to keep your save file. (often the same day or next.) We've also been known topush small updates for players when the gameplay experience is compromised because of a game bug or something. So just let us know, and most importantly, we hope you enjoy the game and please stay tuned for our content update next week.
Bug Fixes
Fixed a bug where you couldn't shoot zombies that were directly up against vehicles.
Some tile set pass-ability settings have been fixed.
Fixed a bug where Cole doesn't pick up the drop right away after cutting some grass.
Fixed a bug where when your inventory is at its max limit and you try to move an item from the hotkey bar to the item bag, you will lose the item.
Fixed a bug where if the player clicks the inventory bag while trying to "Move" or "Swap" an item on the hotkey bar, it would then take you to the item command menu in the item bag. (Now it does not allow you to do this until you finish your action on the hotkey bar first.)
Fixed a bug where some gun parts were not recognised as possible upgrades to the gun in question. (This also may require a game restart, and unfortunately, for this, we cannot provide an alternate route to keep your old save file.) Asthe game is still in its early chapters, we hope you can understand. We have much more planned for the game as a whole.
Updates
Changed drops for Police type Zombies. They no longer drop herbs but gunpowder instead.
Changed drops for Fireman type Zombies. They no longer drop herbs but aluminum instead.
Corpse Mansion will now recognize what you're using to play the game with. Whether its the controller or keyboard on a load file. (For the best results please connect before you load your game.)
Added new Gun Part "Compensators" to the item database.
Finished setting all Sound effects in the database. (Now all weapons and items in the game should have a unique sound played when moving, dropping, selling an item ect).
Changed door in "Entrance to Clarksetown Harbour" from requiring a silver key to a lock pick kit instead.
Bug Fixes
Fixed action window alignment issues in the inventory, container and shop scenes.
Fixed tutorial question mark reappearing after the player has already acquired it.
Fixed Gasoline Bug where it would not allow you to collect the last container.
Fixed more Compass Bugs.
Fixed item use bug. (players would use lock picks or rope and it wouldn't take one from them.)
Updates
Prepared first Steam Early Access Build for public release.
Added lockpick kits to the game which can help you open basic locks without the use of a key. (Not all locks allow this.)
Added Ammunition Blueprints to the game. Now you can't make ammunition without learning the proper blueprint first.
Completed first encounter with a survivor you must try to save. (bullets affect NPC's just like enemies.)
Completed Compass integration. Added Gun workbench to Morgan's Shed along with blueprints and gun parts to use.
Added temporary doors to buildings not yet accessible.
Added First Gun Shop to Hell City.
Adjusted sell cost for gun parts being sold to vendors.
Bug Fixes
Fixed a bug where the compass would stop working when inside the Morgans shed.
Fixed a bug where Cole would get stuck in his pushing action graphic after moving some boxes.
Fixed a bug where bullets would miss enemies right up against a wall.
Updates
Added Compass to the game to help with direction for players. (Only for Main Missions)
Adjusted brightness to be lighter for all times of day while keeping time system tinting active but the player can still see at the dead of night.
Restructured weapon database to make room for the new ones coming for Early Access.
Adjusted mob drop rates to make weapons harder to obtain this way.
Added more types of vehicles you can search. Now you can search any vehicle that has a trunk that you can get too. (Trucks, Buses and Army Trucks are excluded from this).
Bug Fixes
Fixed a graphical loading name error for one of the doctor zombies.
Fixed when you use a stamina shot it would make you wait a second before continuing to play.
Fixed art alignment issue with a male civilian zombie.
Updates
Added new locations to the game.
As promised added ambulance and police SUV functionality for searching the trunks. Graphics were doneby team members Lucas Kich & Matthew Ashworth.
Changed Max Stack to 1 for all Gun Parts and Upgrades in the game. Plugin created by Lead Developer Justin Lamarche.
Bug Fixes
Fixed a bug where you couldn't pick up a female citizen zombies soda pop.
Fixed a bug in the prologue where when the player decidesto walk ahead without talking to Elena face to face it would let you pass without completing her tasks first.
Updates
Added icon pictures into database for ALL gun parts.
Added more car trunks to search on Highway 20. Cars are only searchable by their trunks; if you can't reach the trunk, you can't check a car for items. Some vehicles are still missing, like the police SUV or the ambulance. (Coming soon, another update.)
Changed a lot of dialogue issues and even rewrote a lot of the introduction to the game.
Changed controller functionality L3 now uses currently equipped item.
Reload weapon is now L2 and Use/fire weapon remains R2.
L1 and R1 will now cycle-equip through the hotkey bar in their respective directions. Items will equip into the item box while weapons will equip into the equip box.
Bug Fixes
Fixed a bug where enemies would break when transferring to a new map!
Fixed a bug when a plant respawns it calls a file that doesn't exist causing the game to crash!
Updates
Added Max Slots functionality for weapons.
Added functionality to show durability in the gun slot scene.
Added functionality for custom sound effect for gun parts when attaching them to weapons.
Bug Fixes
Fixed a bug when zombies all respawn together, they all make spawn sound effect at the same time causing distortion.
Fixed a bug when a weapons upgrades are too powerful they became impossible to repair. Now the minimum/most expensive you can get is 1:1 ratio for Aluminum per Durability point.
Updates
Prepared New Build for Early Access Release!
Added gun-part loot to the game!
Fixed dialogue to represent the storyline better!
Added the new chapter notification effects!
Bug Fixes
Fixed a bug where you would get a massive amount of bandages from nurse/doctor/medic type zombies.
Updates
Performance improvements for calling Steam Achievements.
Optimizations for lower-end computers to improve performance.
Tutorial Optimizations to help players grasp the game's mechanics better in a more intuitive way.
If the player decides to put the HPD scanner in Morgan's Locker, data in the main menu is locked again, just like it was before you had the scanner, until the player picks up the HPD Scanner again.
Added more available gun parts to the very first gun store available to the player in Hell City.
The game will no longer stop gameplay to tell you that a door, car, or anything is locked. It now displays at the top of the screen like the hints do instead. (This is untested in Hell City yet, and we still have to decorate the city with abandoned vehicles.)
You can now have a stamina shot boost effect, a health shot boost effect, and a survivor timer all at the same time on the game screen. Before, it caused many bugs, so I had to write a new plugin to fix it.
Fixed some friendship points not being granted to the player properly. Unfortunately, this requires you to restart the game. If for some reason you can't do this, please email support@corpsemansion.site and one of our representatives will provide an alternate route for you to keep your save file. (often the same day or next.) We've also been known topush small updates for players when the gameplay experience is compromised because of a game bug or something. So just let us know, and most importantly, we hope you enjoy the game and please stay tuned for our content update next week.
Bug Fixes
Fixed a bug where you couldn't shoot zombies that were directly up against vehicles.
Some tile set pass-ability settings have been fixed.
Fixed a bug where Cole doesn't pick up the drop right away after cutting some grass.
Fixed a bug where when your inventory is at its max limit and you try to move an item from the hotkey bar to the item bag, you will lose the item.
Fixed a bug where if the player clicks the inventory bag while trying to "Move" or "Swap" an item on the hotkey bar, it would then take you to the item command menu in the item bag. (Now it does not allow you to do this until you finish your action on the hotkey bar first.)
Fixed a bug where some gun parts were not recognised as possible upgrades to the gun in question. (This also may require a game restart, and unfortunately, for this, we cannot provide an alternate route to keep your old save file.) Asthe game is still in its early chapters, we hope you can understand. We have much more planned for the game as a whole.
Updates
Changed drops for Police type Zombies. They no longer drop herbs but gunpowder instead.
Changed drops for Fireman type Zombies. They no longer drop herbs but aluminum instead.
Corpse Mansion will now recognize what you're using to play the game with. Whether its the controller or keyboard on a load file. (For the best results please connect before you load your game.)
Added new Gun Part "Compensators" to the item database.
Finished setting all Sound effects in the database. (Now all weapons and items in the game should have a unique sound played when moving, dropping, selling an item ect).
Changed door in "Entrance to Clarksetown Harbour" from requiring a silver key to a lock pick kit instead.
Bug Fixes
Fixed action window alignment issues in the inventory, container and shop scenes.
Fixed tutorial question mark reappearing after the player has already acquired it.
Fixed Gasoline Bug where it would not allow you to collect the last container.
Fixed more Compass Bugs.
Fixed item use bug. (players would use lock picks or rope and it wouldn't take one from them.)
Updates
Prepared first Steam Early Access Build for public release.
Added lockpick kits to the game which can help you open basic locks without the use of a key. (Not all locks allow this.)
Added Ammunition Blueprints to the game. Now you can't make ammunition without learning the proper blueprint first.
Completed first encounter with a survivor you must try to save. (bullets affect NPC's just like enemies.)
Completed Compass integration. Added Gun workbench to Morgan's Shed along with blueprints and gun parts to use.
Added temporary doors to buildings not yet accessible.
Added First Gun Shop to Hell City.
Adjusted sell cost for gun parts being sold to vendors.
Bug Fixes
Fixed a bug where the compass would stop working when inside the Morgans shed.
Fixed a bug where Cole would get stuck in his pushing action graphic after moving some boxes.
Fixed a bug where bullets would miss enemies right up against a wall.
Updates
Added Compass to the game to help with direction for players. (Only for Main Missions)
Adjusted brightness to be lighter for all times of day while keeping time system tinting active but the player can still see at the dead of night.
Restructured weapon database to make room for the new ones coming for Early Access.
Adjusted mob drop rates to make weapons harder to obtain this way.
Added more types of vehicles you can search. Now you can search any vehicle that has a trunk that you can get too. (Trucks, Buses and Army Trucks are excluded from this).
Bug Fixes
Fixed a graphical loading name error for one of the doctor zombies.
Fixed when you use a stamina shot it would make you wait a second before continuing to play.
Fixed art alignment issue with a male civilian zombie.
Updates
Added new locations to the game.
As promised added ambulance and police SUV functionality for searching the trunks. Graphics were doneby team members Lucas Kich & Matthew Ashworth.
Changed Max Stack to 1 for all Gun Parts and Upgrades in the game. Plugin created by Lead Developer Justin Lamarche.
Bug Fixes
Fixed a bug where you couldn't pick up a female citizen zombies soda pop.
Fixed a bug in the prologue where when the player decidesto walk ahead without talking to Elena face to face it would let you pass without completing her tasks first.
Updates
Added icon pictures into database for ALL gun parts.
Added more car trunks to search on Highway 20. Cars are only searchable by their trunks; if you can't reach the trunk, you can't check a car for items. Some vehicles are still missing, like the police SUV or the ambulance. (Coming soon, another update.)
Changed a lot of dialogue issues and even rewrote a lot of the introduction to the game.
Changed controller functionality L3 now uses currently equipped item.
Reload weapon is now L2 and Use/fire weapon remains R2.
L1 and R1 will now cycle-equip through the hotkey bar in their respective directions. Items will equip into the item box while weapons will equip into the equip box.
Bug Fixes
Fixed a bug where enemies would break when transferring to a new map!
Fixed a bug when a plant respawns it calls a file that doesn't exist causing the game to crash!
Updates
Added Max Slots functionality for weapons.
Added functionality to show durability in the gun slot scene.
Added functionality for custom sound effect for gun parts when attaching them to weapons.
Bug Fixes
Fixed a bug when zombies all respawn together, they all make spawn sound effect at the same time causing distortion.
Fixed a bug when a weapons upgrades are too powerful they became impossible to repair. Now the minimum/most expensive you can get is 1:1 ratio for Aluminum per Durability point.
Updates
Prepared New Build for Early Access Release!
Added gun-part loot to the game!
Fixed dialogue to represent the storyline better!
Added the new chapter notification effects!
Bug Fixes
Fixed a bug where you would get a massive amount of bandages from nurse/doctor/medic type zombies.
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